HOW TO WORK WITH HYDROCAL AND OTHER MODELING TIPS -
SILICONE RUBBER MOLDS
Description of techniques
DOW CORNING 3110 RTV SILICONE RUBBER MOLDS
Having the ability to quickly reproduce a masonry model in Hydrocal was a major
step in my modeling. It took something precious, that I had spent many hours on, that
I would not otherwise dare to even try to paint (my god, I'd only mess it up!), and
turned it into something that it didn't matter what I did to it, I could always
cast another one. This freed me up to try all sorts of things, from coloring and
painting, to cutting and chopping.
I must give credit to Jack Work, the pioneer model builder, who inspired us all
with his many construction articles. One such article, his Masonry and Stonework
Techniques appeared in the charter issue of Mainline Modeler. (It was also reprinted
in the February 1984 issue.) In it, Jack explained how to create ten Fractured Stone
key pieces that went together to make larger interlocking panels. I followed his
instructions and recreated my own, learning how to make rubber molds in the
process.
THE MASTER PATTERNS
Let's get this straight. You start off by creating your own master patterns.
It is not right to steal them from someone else. That's called pirating. Without
going into it specifically I have left all sorts of clues in this web site on
how I do it. I hand-scribed my own original patterns, usually in fresh Hydrocal.
Or I built them up from scratch, using the stock castings I've already done.
This is much easier than starting blank. I have written several articles describing
these techniques. Most were published in Mainline Modeler. Check out the article link.
Also see the previous How 2 clinic as well as those posted for my Durango Roundhouse
construction.
Pattern work in progress for the Silver Plume Public School
The patterns are being scribed and carved in freshly poured Hydrocal
For now lets just say that you've built your pattern. It can be made just about
out of anything you are comfortable working with. I like to use raw Hydrocal, wood
and materials that are easy to work with. You can mix materials as in the end
everything will be cast in Hydrocal. You can cast in other materials too, like
urethane, resins, etc. but I'm not describing that. This is just simple old plaster.
There are a couple of important rules. You want to avoid undercuts. If it is too
sever it will lock the rubber in place. It needs to be able to pop out easily.
Everything must be sealed. The rubber is so good it will attach itself microscopically
to anything porous, like wood and Hydrocal. So it must be sealed. I use Scalecoat
Sanding Sealer. I thin it some and just brush it on. Larger openings are filled
with water putty or wax. The pattern is lightly wiped down with petroleum jelly
just before the mold is made to act as a release agent. Just a thin coating is
required.
MOLD MAKING
The simplest models are flat open faced. You can have split multi-part molds
and more complex ones but they go beyond the scope of this basic explanation.
You'll figure those out as you gain experience. A simple flat mold, say for one
of my typical 4" x 8" x 1/4" thick stock castings is no less than 3/32" thick. I
place the master down on a flat 3/4" piece of plywood. It has been coated with
Vaseline too. I then build a dam around the master with 1/2" x 3/4" pine lathe.
Sometimes I will permanently attach the master to the base but most of the time
I just stick it in place with small dabs of Vaseline. You want to avoid voids
underneath as the rubber will migrate into them and lock your master in place.
Leave about 1/2" one all four sides. I simply nail the wood lathe with a couple
of small brads. Whatever is required to contain the rubber at a certain level
all around the pattern.
Okay, we're now ready to mix our rubber. I recommend and use:
Dow Corning's 3110 RTV Silicone Rubber.
RTV stands for room temperature vulcanizing. It is a natural rubber base that is
mixed with a catalyst which causes it to harden at room temperature.
Check out Dow Corning's web site:
DOW CORNING WEB SITE for more specific information.
You can call Dow Corning at 1-989-496-4400 to find a local supplier or
find the link on their web site.
My current local supplier is actually an automotive supplies (bearing) distributor.
They carry Dow Corning lubricants and can order the 3110 for me. I have been using
"3110 RTV Silicone Rubber Encapsulant" from this suppliers. I asked a Dow rep if
there was any difference than the 3110 RTV Silicone Rubber I had traditionally
bought at another supplier (at a much higher price) but there is no difference.
Someone once told me that the 3110 was never meant as a mold making material which
is nonsense according to Dow. It works just fine for our simple plaster molds.
But no, it's not the greatest either.
The stuff is not cheap. It costs towards $200.00 for a 10-pound kit. That's
nine pounds of base and one pound of No.1 catalyst. I think it's about $28-30
for a one pound kit. While it is expense, actually it is pretty cheap considering
you will get about four 4" x 8" x 1/4" molds that will last a lifetime. Less than
ten bucks for an average mold. That's pretty cheap. I still have some of my original
molds, which have produced hundreds and hundreds of castings with little signs of
wear. Others have aged and died, but you should expect 5-10 years of service.
I should explain that there are a number of other silicone rubbers available
from Dow Corning and other manufacturers that might work just as well or better,
or worse for that matter. The 3110 is well suited for us hobbyist as it is very
fluid and does not require vacuum de-airing (though it is advantageous to do so)
to get good results. Other rubbers are more flexible and tear resistant but
they are more difficult to use. You can find out more on these on the Dow web site.
I also like to use the HS II and HS III.
ALUMILITE is also a supplier
of Dow Corning RTV. If you can't figure it out for yourself they are a good place to go. I
think they even have instructional videos for sale.
MIXING THE RUBBER
The mix ratio of the 3110 is flexible. 10 parts base to 1 part No. 1 catalyst
is the recommended mid-point. At this ratio you have about two hours working
time and a full cure in 24 hours. You can speed it up by adding more catalyst or
there are other faster catalysts available. I used to use the No. 4 (very fast) but suffered
more bubbles because of it. Vacuum de-airing is not required however it really
helps eliminate trapped air bubbles. Just like in casting our plaster, trapped bubbles
are our enemy. They will result is little bubbles of plaster appearing on the
surface of our castings. For years I did without a vacuum but now I have one and
the results are much improved.
Nonetheless, you can still make very good molds without de-airing. Just take
your time and try not to whip them up. Tap the bottom of your mold box after pouring and
watch them rise to the surface.
Oh, but wait, I haven't explained that it is very important to thoroughly mix
the catalyst and rubber base together. Murphy's Law says that an ever so small
spot that has not been mixed will be first to fall on the surface of your pattern and
not cure properly, thereby marring your castings. I used to mix my rubber on a
sheet of safety glass however I now mix it in throwaway plastic cups. Whichever,
I am careful to mix it thoroughly.
Once mixed (and de-aired) the rubber is gently poured over the pattern. You want
just enough to slightly overfill the mold box. Of course you don't want to waste it
at this price. Experience helps me estimate how much to mix and it makes little
difference if you mix it in two or more batches. Just use the same ratios.
You could simply leave it level out on its own however I like to make sure the
backs, what will become the bottom of my molds, are absolutely flat, so I cover
it with a sheet of styrene with another sheet of plywood placed on top. As I mentioned
earlier, this comes after I have tapped the air bubbles out.
Okay, now we wait. You can keep the mixing cup handy with the leftovers to
watch the progress of the cure. You can speed things up a bit by keeping the
mold warm, like beside the furnace. But resist the temptation to de-mold it too
soon. I was forced by a deadline once to pull one too soon and tore it in several
places. I was able to make the few castings I needed immediately however the
mold ultimately required replacement. So be patient.
I should mention the rubber has a limited shelf life. Dow recommends you use
the rubber within six months of the manufacture date stamped on the pail. Of
course I have pushed that from time to time but keep that in mind. If it's a
year old you're probably better off buying some new material.
DE-MOLDING THE PATTERN
In the morning, or whenever it has cured, we can pull the master out of our
new mold. Remember, it is the rubber that bends and not the pattern. So gently
remove it, progressively pulling it away from the master. Trim the excess rubber
flash as you go. Once the master is removed we should be ready to go!
I'm always very excited about a new rubber mold. I can't wait to see the new
castings. In the next clinic I'll describe the casting process.
If the mold is a good one the master is no longer so important but I like to
keep mine carefully stored away in case I loose the mold. My molds have given
me years and years of service. Some of my older molds are now 20 years old
(I can barely believe it's been that long!). The castings are still crisp and
clean. Unfortunately I recently lost a bunch of molds that oddly distorted,
sort of softened and picked up unwanted dents and impressions where they lay
for a long period against an odd surface (another mold). I had inadvertently
exposed them repeatedly to an alcohol solution. Over time this damaged the
molds so be careful to avoid solvents.
Here are some tips from Dow Corning
MOLD MAKING TIPS
CCC's MOLD MAKING SERVICE
Occasionally I am asked if I will do molds for others. Sorry, the answer is
NO. I have attempted to make molds for others previously on occasion with mixed
results. The problem is I have no control over the patterns and since I am the
"expert" I'm expected to overcome all sorts of amateur mistakes on the patterns.
I'm not a magician and well, you can see where this is going. I have plenty of
my own work to do. A local fellow still owes me $100 on a (large) mold he had
me make ten years ago! I'm sure he has long forgotten about but I have not.
A hundred bucks is a hundred bucks! So no, I do not make molds for others. I'm
busy enough with my own work.
I've also been asked if I will do molds of other people's work for
third parties. The answer to that is ABSOLUTELY NOT and I refer you
to my statements on
COPYRIGHTS and
PIRATES! . It just drives me crazy that someone buys a bucket of
rubber and they think the have the right to make a mold of anything that doesn't
move (better wake up kitty). If it is a sculpted object of "intelectual property"
it's hands off!
Look, it's not that hard to do yourself. I've showed you how. Start off with
something very simple and work your way up. I've given you all the hints you need
and probably more. Some of these solutions took me several years to figure out
and I am handing them to you. The least you can do is MAKE YOUR OWN PATTERNS
and respect the work of other model builders. I'm amazed that some people don't
understand that this is wrong. Even main stream manufacturers and publishers!
You'd think they'd know better. Sorry, I'll get down off my soapbox now-
If you use it reproduce your own work it is extremely rewarding and an awfully
lot of fun to brag about!

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